Old 04-05-2011, 12:34 PM   #1
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Default The Rights Of Man 3 - Road To Kyoto (TROM 3 - Road to Kyoto)

The Rights Of Man 3 - Road To Kyoto (TROM 3 - Road to Kyoto)



The Rights Of Man 3 - Road To Kyoto - всеобъемлющий мод для Total War: Shogun 2 в традиции TROM для Empire: Total War и TROM 2 для Napoleon: Total War. Основная идея мода - сделать игру более интересной для хардкорных игроков в стратегии без кардинального изменения ее. Это первичный релиз с несколькими улучшениями для кампании и битв. Мод устроен модульным способом, так что вы можете адаптировать его к вашим собственным потребностям.

UPDATED to v0.451

Battle Changes
Changes to the effect of generals on moral: reduced inspire effect (4 instead of 6); reduced the penalty for dead or fleeing generals (-3 instead of -4).
Moral bonus of hills reduced from 4 to 3.
Being attacked by artillery causes a higher moral hit (-3 instead of -1).
Lowered recent casualities shock threshold to 15% (was 20%).
Made yari ashigaru heavier, so there are not pushed back so easily.
Increased accuracy of all matchlock units by 10.
Reduced accuracy of artillery (50% hit range reduced from 300 to 200).

Campaign Changes
v0.451: Fixed units getting 4 levels of experience too early and loosing it again.
Added one more garrison unit to forts and strongholds.
Implemented unit caps for all samurai and elite units as well as siege engines.
Shimazu will now survive longer.
Diverted more money of the CAI into construction of buildings.
Increased the naval upkeep for the player by 5% and reduced it for the AI by 5%. (new campaign only)
Increased the upkeep of the trade ship and the red seal ship (75 instead of 50).
Increased administration costs (the bigger your empire the more you suffer from tax losses).
Increased the chance for random events happening. (may need a new campaign)
Increased chance for children.
Cannons are more expensive.

Update History:

v0.45

Battle Changes

- Changes to the effect of generals on moral: reduced inspire effect (4 instead of 6); reduced the penalty for dead or fleeing generals (-3 instead of -4).
- Moral bonus of hills reduced from 4 to 3.
- Being attacked by artillery causes a higher moral hit (-3 instead of -1).
- Lowered recent casualities shock threshold to 15% (was 20%).
- Made yari ashigaru heavier, so there are not pushed back so easily.
- Increased accuracy of all matchlock units by 10.
- Reduced accuracy of artillery (50% hit range reduced from 300 to 200.

Campaign Changes

- Added one more garrison unit to forts and strongholds.
- Implemented unit caps for all samurai and elite units as well as siege engines.
- Shimazu will now survive longer.
- Diverted more money of the CAI into construction of buildings.
- Increased the naval upkeep for the player by 5% and reduced it for the AI by 5%. (new campaign only)
- Increased the upkeep of the trade ship and the red seal ship (75 instead of 50).
- Increased administration costs (the bigger your empire the more you suffer from tax losses).
- Increased the chance for random events happening. (may need a new campaign)
- Increased chance for children.
- Cannons are more expensive.

v0.4

- Increased game length: short campaign ends 1590, long campaign 1620 and domination campaign 1640
- Added additional garrison troops to the archery dojo, yari drill yard and sword school building lines
- Fixed a vanilla problem with the Rice Exchange, the Merchant Guild and the Kanbukama: Since they reduce the food surplus that otherwise provides a growth bonus in EVERY province you own, they create a negative income curve on the long run if you own many provinces. The mod adds a global growth bonus to compensate for the loss of the global food related growth. The local growth bonus was reduced.
- Adjusted many building effects regarding units (Thanks to 'crazyman fromrussia' for his suggestions!)
- Reduced the global agent success penalty for the player from -10 to -5
- Made survival skill of the monk more usefull
- The AI will use their monks more offensively.
- The AI has a higher agent cap for ninjas and metsukes (+1 each) to spice up agent gameplay (in my games the player is too dominant) (new campaign only)
- Several improvements to the CAI of the "monk" factions (Uesugi; Ikko Ikki): better build orders and better tech selection ( they are now able to recruit monk units)
- Additional scripted help for AI Shimazu and AI Uesugi to increase their survival chance
- Added a description to thenew Daimyo trait and chnaged some units names.
- Attack by Fire is needed to enable fire by rank for matchlock units

v0.35

- The Uesugi can now recruit matchlock warrior monks and naginata warrior monk cavalry.
- Generals get 3 skill points when leveling.
- Reduced the effects of experience on stats of ships.
- Finetuned some other stuff like fatigue and skill bonuses


TROM3 - Road to Kyoto CAMPAIGN MOD:

TROM3 - Road to Kyoto CAMPAIGN MOD

Note: The bushido tech has some unit stats and movement changes implementet. This is a preliminary measure until I can mod the neccessary tables directly.

Changes to Victory Conditions
- Increased game length: short campaign ends 1590, long campaign 1620 and domination campaign 1640

Changes to Difficulty Settings
- The CAI gets an extra replenishment bonus of 5%. (new campaign only)
- Reduced the agent success chance for the player by 5% (new campaign only)
- The AI has a higher agent cap for ninjas and metsukes (+1 each) to spice up agent gameplay (in my games the player is too dominant) (new campaign only)
- Increased the naval upkeep for the player by 5% and reduced it for the AI by 5%. (new campaign only)

Changes to Buildings
- Reduced the replenishment rate of all advanced buildings considerably.
- Added a small global replenishment bonus (1%) to barracks to make them more usefull and also added a small global recruitment cost reduction for all land units (-2%).
- Fixed a vanilla problem with the Rice Exchange, the Merchant Guild and the Kanbukama: Since these buildings reduce the food surplus that otherwise provides a growth bonus in EVERY province you own, a negative income curve is created on the long run if you own many provinces. The mod adds a global growth bonus to compensate for the loss of the food related global growth. To compensate for the higher income the buildings create the local growth bonus was reduced. NOTE: The global growth will be added to town growth value in the city screen and not be shown seperately.
- Adjusted many building effects regarding units (Thanks to crazyman fromrussia for his suggestions!)
- Added additional garrison troops to the archery dojo, yari drill yard and sword school building lines (this is WIP)
- Added one more garrison unit to forts and strongholds.

Changes to the Skill Trees/Traits/Abilities
- General Infantry Leader Skill: Reduce the maximum attack bonus for all infantry units from 3 to 2.
- Generals get 3 skill points when leveling.
- New trait: All Daimyos have a 50% increased sphere of influence in battles.
- Made the spying skill branch of the Ninja skill tree more usefull.
- Made survival skill of the monk more usefull

Changes to Technologies
- Attack by Fire is needed to enable fire by rank for matchlock units

Changes to Diplomacy
- Realm divide event changed significantly: Instead of a low initial diplomacy hit which adds up every turn by -5 points until you get a -200 penalty, you get a moderate initial hit (around -55 on normal difficulty) which gets reduced every turn by -4 points. That way allies and factions you have good relations with may stay on your side and diplomacy doesn't become impossible after the realm divide event.
- Financial gifts and giving away you children as hostages both have longer lasting diplomatic effects (reduction of the effects each turn is now -4 instead of -5).

Changes to Recruitment
- Implemented unit caps for all samurai and elite units as well as siege engines.
- Uesugi can now recruit matchlock warrior monks and naginata warrior monk cavalry.
- Cannons are more expensive.

Changes to the Economy
- Increased the upkeep of the trade ship and the red seal ship (75 instead of 50).
- Increased administration costs (the bigger your empire the more you suffer from tax losses).

Changes to other Campaign Game Mechanics
- Minimum unit size is now 10% (was 5%). Units below this size will get disbanded.
- Movement for all ships increased by 20%.
- Land units need 20% less experience to gain a level.
- Increased the chance for random events happening. (may need a new campaign)
- Increased chance for children.

Changes to CAI
- Oda, Shimazu and Uesugi have better chance to survive the early game. (new campaign only)
- Several improvements to the CAI of the "monk" factions (Uesugi; Ikko Ikki): better build orders and better tech selection (they are now able to recruit monk units)
- The CAI should attack trade nodes more often.
- The CAI will use their monks more offensively.
- Diverted more money of the CAI into construction of buildings.

INSTALLATION

Unzip the archive and install trom3_campaign_mod.pack into ...\Steam\SteamApps\common\total war shogun 2\data . To see all features of the mod you need to start a new campaign.

To deinstall the mod, just remove all files starting with trom3.


TROM3 - Road to Kyoto BATTLE MOD:

TROM3 - Road to Kyoto BATTLE MOD

The aim of this mod to slow down battles in SH2 and give them a more epic feel by improving various aspects of the gameplay. This mod is in a beta stage because I can't yet access all the files I want to change. Other then that it is fully functional. It will work with any savegame.

Land Battles

Changes to Movement Speed (CHOOSE ONLY ONE OF THE MOVEMENT REDUCTION PACKS)
- Movement speeds of units are reduced by the indicated ammount on the pack file. For very difficult terrain a minimum speed is applied to make units not to slow down too much.
- Naginata Samurai are a bit quicker then in vanilla but still the slowest infantry.

Changes to Animations
- Yari Ashigaru no longer switch to katanas in melee fights

Changes to Moral
- Increased the moral base of all units by 1
- Unit recover quicker from routing
- Reduced the extended casualities penalties a bit (by 1)
- Fortifications give one point less bonus to moral (5 instead of 6)
- Changes to the effect of generals on moral: reduced inspire effect (4 instead of 6); reduced the penalty for dead or fleeing generals (-3 instead of -4).
- Moral bonus of hills reduced from 4 to 3.
- Being attacked by artillery causes a higher moral hit (-3 instead of -1).
- Lowered recent casualities shock threshold to 15% (was 20%).

Changes to Fatigue
- Running causes less fatigue while charging, melee combat and climbing makes units more tired
- Units no longer accumulate fatigue for just beeing in a ready state or in a tight formation
- Less fatigue for being under fire by small arms and artillery
- Fatigue goes away much slower, so fatigue management is more important

Changes to Missile Combat
- Missiles are a bit less accurate.
- Defense and armor have a slightly higher effect in melee combat, which slows down the kill rate a bit (more slowing will be done when I have access to the unit stat files)
- Removed bonuses for shooting from walls (reload and accuracy). The much better protection is bonus enough.
- Increased range of matchlocks to 125
- Increased accuracy of all matchlock units by 10.
- Matchlock units with fire by rank enabled have a longer reload time (fire by rank is still much more effective then the single rank fire, because it brings more guns to bear)
- Rain has stronger effect on matchlock reload rate (-15 instead -6) and has also a small effect on bows (-5) (NOTE: There is no value to change the accuracy of bows in rainy weather, which I would prefer. Therefore I went this way)
- Reduced some of the ability bonuses for reloading (Matchlocks that can fire every 8 secs with the volley fire ability like in vanilla is a bit over the top...)
- Reduced accuracy of artillery (50% hit range reduced from 300 to 200.


Changes to Unit Experience
- Reduced the effects of experience on stats

Other Changes
- Made yari ashigaru heavier, so there are not pushed back so easily.

Naval Battles

Changes to Missile Combat
- Missiles are less accurate to slow gameplay.

Changes to Unit Experience
- Reduced the effects of experience on stats

INSTALLATION

You need to install two files: trom3_battle_mod.pack plus ONE of the movement reduction packs. By default, the trom3_movement_reduction_all30.pack is choosen, which works well with the other combat changes. If you like other speeds, you can choose one of the other variant files from the archive. Just make shure you have only one movement reduction pack installed. ALL FILES YOU WANT TO INSTALL NEED TO BE COPIED INTO ...\Steam\SteamApps\common\total war shogun 2\data . The mod will work with any savegame and can be savely uninstalled if it is not to your liking.

To deinstall the mod, just remove all files starting with trom3.

KNOWN ISSUES

Changes to unit stats will not be reflected in the encyclopaedia of the game.


Авторы:
Yarkis - Глава группы & Дизайн и кодирование
aeoleron9 - CAI Дизайн и кодирование
crazyman из России - группа Дизайн и кодирование

Скачать The Rights Of Man 3 - Road To Kyoto (TROM 3 - Road to Kyoto): http://www.twcenter.net/forums/downl...db20599e3fdb68
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Old 08-07-2011, 12:17 PM   #2
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Hi all
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Old 08-07-2011, 12:45 PM   #3
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hi friend. is there problem?)
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Old 09-21-2011, 01:42 PM   #4
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почему то тока эту тему спамят))
мб удалить ее наф?
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Old 09-21-2011, 02:26 PM   #5
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Тогда в другой будут спамить)
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Old 12-31-2011, 06:44 PM   #6
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а что он даёт??я не понял.
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Old 09-18-2012, 08:11 AM   #7
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Quote:
Increased accuracy of all matchlock units by 10.
Reduced accuracy of artillery (50% hit range reduced from 300 to 200).
это не читерство? стим не обновит кэш?
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